Thursday, July 31, 2008

And the dust cleared...

Wow, 750pts is simply great. Very dynamic and interesting, plus the game never lasts long, leaving time to play another game, or obsess over how great Charlie's Angels is.

Anyways, we digress. I got my first outing with my newfound army. First go with them was up against Toshi's Hordes of Chaos, a very scary prospect since he had three Lvl 2 Wizards of various Lores (whilst I conveniently left my Butcher at home *mutters about dorks who always come unprepared*), especially as he had some nasty direct damage spells whilst I had 2 DD to counter it.

The game went rather well, despite the fact that I lost the first turn. After some of my Gnoblars got their souls sucked into the Warp, the Gorger showed up Turn 2, whilst the Ogres ran forwards full pelt. Eventually, the Gnoblars held up a unit of Marauders allowing the Bulls to flank charge, crushing the centre and getting close to two of the wizards. With the Gorger on one flank, and the Ironguts on the other, I was able to execute a pincer movement.

To be fair, a lot of things went my way, like the one time he got Pit of Shades off, he was out by an inch, and the gnoblars having a higher US than the Bulls allowing them both to overrun towards the Wizards, and then there were a lot of 6s when rallying.

Learning Points:
*Ogres are FAST. I knew they were quick, but I'd never seen it firsthand. Turn 3 charges allowed for very little magic to be cast off.
*Gorgers are awesome. 75pts for an Unbreakable killing machine is simply amazing.
*Those Warhounds were a huge problem, marchblocking my fast units early on. I found myself wishing I ran my Leadbelchers.
*If I plan to ever face Toshi again, I'm going to run a Butcher with 2 Scrolls *takes note*
*The flexibility afforded by Ironfists is worth all the points you pay.

Next report up soon.

First list

Yeah yeah, so what if I post this the day after the match :-P.

Following my decision to collect the Ogre Kingdoms (seeking a new tactical challenge), I found someone departing the hobby, and who was willing to sell me his just over 1K force. Placing a $40 deposit, I got back home and made a list. This is how it will look for a long time to come I feel:

Thor Wallpwner the Thunderer- Bruiser w/- Wallcrusher Big Name, Ironfist
5 Bulls, Ironfists, Crusher (champion), and Standard Bearer
4 Ironguts, Gutlord (another fancy word for a champion) and Standard Bearer
22 Gnoblars (would be closer to 40, but I found I didn't have as many pts spare as I once thought I would)
Gorger

All in all, not a bad force, when you consider it was designed off a Border Patrol force. In future entries, I'll make a fair amount of references to this post, so you have been warned ;-).

Saturday, July 26, 2008

T'was a dark and stormy night in the Mountains of Mourn

Wind thrashing against his face, and the rain pouring down making visibility terrible, the lone pilgrim walked out to the ledge, and stared down into the Ravine.

However, this pilgrim was not a religious hermit (not per se anyway), for instead of a wizened scholar, he was a filthy, blood-stained brute. Standing over seven-feet tall, and wearing a bloodied apron, he carried a large sickle-like butcher's knife. Turokk the Fanatically Blood-obsessed looked out towards the vale. He was almost home. Things had gone badly for the Tribe of Two Shoulders, having lost two champions in the mighty Arena of Death, and he had been dispatched to seek some form of enlightenment and hopefully appease the Great Maw.

He carried with him, a yhettee scalp. Resembling the depiction of the legendary Kuggrott, the mighty hunter renowned for the avalanche he triggered, saving the tribe and destroying untold orcs in the process. This was carried in a blood-stained segment of blue cloth, and Turokk took this to be some sign of potential salvation, and was now headed home to rejoin his tribe.

Enduring the freezing conditions, he soldiered on. Bringing his servant gnoblars into heel- most of which had died on the journey- he trudged across the ledge. Tomorrow he would reach the vale, and reveal his findings to the tribe.